AI Insights · Timothy · January 2023
Top 5 Superhero Games Performance in Chile Q4 2022
Explore the performance trends of the top 5 superhero games in Chile during Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 superhero game applications in Chile showed varying trends in terms of downloads, revenue, and active users. Below is a detailed overview of their performance, based on data from Sensor Tower.
Marvel Contest of Champions saw fluctuations in its weekly revenue, peaking at approximately $21.4K in the week of December 19. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 1.04K in the week of December 26. Active users showed a gradual decline, starting from 6.75K in late September and ending at 5.79K in the last week of December.
X-HERO experienced a consistent revenue trend, peaking at around $6.7K in the final week of December. Downloads were highly variable, with a significant spike in early October reaching 30.7K, but later stabilizing around 9.9K in the last week of December. Active users also showed fluctuations, peaking at 37.5K in mid-October before settling at 21.3K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE had a notable increase in revenue towards the end of December, peaking at approximately $9.2K. Weekly downloads were fairly stable, with a notable peak of 12.6K in early October and ending the quarter at 5K. Active users remained steady throughout the quarter, fluctuating slightly but ending at 16.7K in the last week of December.
MARVEL Future Fight showed a steady revenue trend with a peak of about $4.9K in late November. Downloads were relatively low, peaking at 2.1K mid-October, and ending the quarter with 326 downloads in the last week of December. Active users remained consistent, ranging from 12K to 19K throughout the quarter.
MARVEL Strike Force: Squad RPG had a modest revenue performance, peaking at around $2.8K in late October. Downloads were minimal, with a slight increase to 525 in mid-December. Active users were stable, ranging between 1.3K and 1.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.